Static parts are painted black, while different shades of gray will offer different degree of simulation (whiter parts move more).Īs you can see, the gradient is not uniform (frontal parts of the UVs are placed at a different height than rear parts). Weight maps are grayscale maps that tell the cloth what is dynamic and what is static. Then, click on the Weight Map button and a pop-up window will open, where you can import a weight map. All you need to do is select the cloth object you want to turn into a dynamic object, and then go to the PhysX tab (the one that looks like an atom in the Modify pane). Turning a cloth object into a dynamic cloth object in CC3 is pretty easy, but it may require some experimentation to get the result you want.
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